Warhammer Online News

Warhammer Basic Character & Item Stats

Posted on Aug.21, 2008, in misc category

In order to help people better understand the statistics in Warhammer, how damage is calculated, how blocking happens etc., I posted this information here which will hopefully help you. This is for version 3.3 of the Warhammer Online Client, and is subject to change.

Strength:

Strength / 5 = Increases melee ability damage DPS by result.
Strength / 10 = Increases melee auto attack damage DPS by result.


Toughness:

Toughness / 5 = Reduces damage by X DPS.


Wounds:

Wounds * 10 = Extra Health over default increase per level.


Initiative:

(Level * 7.5 + 50) / Initiative * .1 * 100 = +% to be critically hit.
Initiative / (Level * 7.5 + 50) * .075 * 100 = +% to evade.


Weapon Skill:

Weapon skill / (Level * 7.5 + 50) * .075 * 100 = +% to parry.
Weapon skill / (Level * 5 + 50) * .25 *100 = +% Armor penetration


Ballistic Skill:

Ballistic skill / 5 = Increases ranged ability damage DPS by result.
Ballistic skill / 10 = Increases ranged auto attack damage DPS by result.


Intelligence:

Intelligence / 5 = Increases ability damage DPS by result.


Willpower:

Willpower / 5 = Increases Healing Per Second.
(Level * 7.5 + 50) / Willpower * .075 * 100 = +% Disrupt spells.


Armor:

Armor / (Level * 44) * .4 * 100 = +% Damage Reduction


Resistances:

Resistance Value / (level * 3.8) * .4 * 100 = % Resistance


Block:Block rating of shield / (level*7.5+50) * .2 * 100 = Block %

Thanks to WarhammerAlliance for originally posting this!

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1 comment for this entry:
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