Dev Diary - The Reikland Factory
Posted on Oct.31, 2008, in news category

In the latest issue of Dev Diary, Lead Artist Russell Chamier takes us through the process of creating artwork for the newest Scenario: The Reikland Factory.
RvR is the core of this game. This is illustrated by the fact that the game facilitates making a new character, queuing into a scenario at the tender age of rank 1, and putting fools to the sword. You could easily gain the first 10 ranks of your career doing just that. I love the idea of people experiencing RvR before the T4 campaigns. Nobody shows up late to the party at rank 40 and says, “Ok, what’s this RvR noise about?” The war should be felt throughout your time spent here.
Thus, when the Live Team was tasked with creating post-launch content in the form of scenarios to complement the new classes, I was pleased to be a part of it. To any who are interested in reading on, I’m here to provide an overview of the art process involved with creating the scenarios, and profess my great love of cake.
It does provide some insight in the whole thinking process when it comes to making new scenarios, and if you’re interesting in reading the whole story be sure to check the Herald. It seems they did a great job on this one so give it a shot.
Possibly related posts:
- More Tests Sessions on Warpstone
- Leveling Guides
- Codes from Origin
- Warhammer Wordpress Theme
- Weekend Warfront - Talabec Massacre





