Experience Enhancements (Phase V) & Fortress Changes
Posted on Jan.10, 2009, in news category
Experience Enhancements Phase V
It’s been some time since we got an experience enhancement. The following hot fix should make leveling in Tier 3 and early Tier 4 go faster:
We are pleased to announce the fifth phase of our ongoing experience enhancements. In response to the valuable feedback of many players, we have reduced the required experience needed to attain ranks 20 through 33. As a result, it will now take you less time to advance through Tier 3 and the earliest ranks of Tier 4.
We hope you will enjoy the brisk new pace of advancement, as well the many challenges and rewards that await you in Tier 4!
Fortress Changes
After the fortress changes we reported earlier, supposedly there’s no server crashes and overall stability is increased. The following changes should go live during the next few weeks:
First, the team will tweak the settings for the Fortress Lords to make sure that their power is in line with the current numbers of players expected to participate in the siege. Second, the team will continue working on optimizing the code’s performance in large-scale battles so we can increase the population cap over the next few weeks. Third, the team is looking at additional tweaking of the pop cap to ensure that it is where it needs to be in order to allow these battles to be as well-balanced (from a design perspective) as they can be. In the end, it is up to the players to decide to defend and/or attack a fortress but it is our job to make sure that the pop cap is set properly to ensure that the maximum number of defenders/attackers that can *choose* to participate is set up so that if the population hits max cap (and assuming that both sides are equally powerful), neither side has an advantage over the other. Most importantly, the team will also be looking at moving the fortress areas out to their own zones to allow an even a greater of number of players to participate, while also maintaining a high level of performance. While they are doing that, they will also be looking at ways to enhance the fortress areas to take advantage of having their own dedicated zone. This might also allow us to get slightly lower-level players into the action, either directly in the fortress sieges, and/or in supporting roles around the main action. However, we won’t move the sieges into their own zones unless we are sure that we can get either some design and/or performance improvements by doing so.
Possibly related posts:
- Upcoming Free Server Transfers
- Q and A with James Casey
- Producer’s Interview on Waaagh.de
- Interview with James Casey
- Holiday Bonus and Scenario Shakeup




