Tradeskills Feature: Part 1
Posted on Mar.10, 2009, in guides category
Special thanks to Gary Astleford and Phillip Chan for writing this piece!

“Oooh, that’s a nice one! Clear as crystal, and not a bubble to be seen in it! Where’d you say these came from, again? Tilea? How impressive! Fine, then, I’ll take the lot of them. Best not be any broken ones! The last lot was half shards by the time it was delivered!”
Apothecary is a crafting production skill that allows you to create potions that apply various temporary augmentations to your characters. A secondary feature in Apothecary is the crafting of dyes. By finding a pigment and grinding it down with a mortar and pestle, anyone can create a substance which is capable of dyeing cloth, leather, or even metal! Whether a Swordmaster or a Witch Elf, all players can benefit from the abundant selection of concoctions available.
The central item of the Apothecary craft is the vial. Vials are rated depending on their quality, which ranges from Apprentice to Master Apothecary. A vial provides the necessary container for the completed potion. Any merchant or vendor in the Age of Reckoning would quickly be put out of business without an unlimited supply of such vials.
– Vander “The Warlock” Kohl, prior to his arrest and execution

An empty vial doesn’t make for much of a potion, so you must place a main ingredient, culled from Cultivation or Butchering, into the waiting container. There are other ingredients too: some that increase the number of potions you can create with a single vial, some that extend the duration of the potion’s effects, and even some that make it possible to create something better than what you originally planned. Finally, the concoction must be stabilized. Throwing too many ingredients into a single brew makes it volatile and more difficult to concoct.
With all your ingredients in place, you can combine them together in a frenzy of maniacal whimsy, creating wondrous potions that do anything from enhancing your character to gluing your victims to the ground. So grab a vial, a main ingredient, and brew away! Be sure to experiment with different combinations, and share your homebrewed recipes with others!

– Chaos Proverb
Cultivation is a gathering skill that feeds ingredients to Apothecary. You can learn this valuable skill from specific trainers in the world. Cultivation has undergone some very interesting changes lately. For example, the merchants have tapped the market and are now hoarding seeds to sell to hapless players. How opportunistic!
Don’t despair! The beauty of plants is their ability to generate seeds, thereby propagating their species. If a burgeoning grower is careful, he only needs one seed to populate an entire garden of plants that will sustain him indefinitely.


– Father Eichmann, Priest of Taal and Rhya
Merchants in the Age of Reckoning are a shrewd bunch, and have hedged the market on the various plant-growing necessities: soil, watering equipment, and fertilizers are bought and sold across the world. Luckily, all their proceeds go to the war effort. Waaagh!
Recent reports from the front indicate that new types of plants are being discovered on a daily basis. Some are so powerful that they might become attuned to only one cultivator! How bizarre!

– Gerard Fleischer, Journeyman Butcher
Another gathering skill is Butchering. The Butcher’s craft feeds ingredients to Apothecaries. Rather than spend time nursing seeds, a Butcher can exert his unfettered dominance over beasts in the Age of Reckoning. Kill for sport! Kill for purpose! Or kill because you want a Rhinox Horn for the rarest of brews! From the claws of the noble griffon, to the bile from the liver of a lowly boar, all beasts in the Age of Reckoning conceal some medicinal use.
“The latter, he said, would make me irresistible once I’d imbibed it.
“Of course I bought one! It hasn’t made me irresistible yet, but it did give me the bloody flux. If I ever find that filthy Halfling, I’ll see his tender portions preserved in brine …”
– Overheard in the Ten Tailed Cat

Do you feel like drinking some strange animal’s blood, or devouring the organs of your feral prey? You can also harness the multiplicative power of Squigs or the adamantine quality of insect chitin in your potions today!
The beasts of the Old World are fierce, but you are fiercer. Butcher them all, I say, and harvest the best bits for your own diabolical concoctions. Anything to make you meaner, leaner, and harder to kill!
–
Check out Goblin’s guide if you’re looking for a great tradeskill/crafting guide!
Possibly related posts:
- Keg’s End 12/14/2011 - 1/4/2012
- Producer’s Interview on Waaagh.de
- Leveling Guides
- Daemon Moon Rising - 10/20 to 11/03
- Weekend Warfront - Spirit of War




