Tradeskills Feature: Part 2
Posted on Mar.13, 2009, in guides category
This is the second installment of an in-depth look at WAR’s Tradeskills, featuring Talisman Making, Salvaging, and Scavenging. Read on for all the must-have details! If you missed the first tradeskills feature I recommend reading it now.

“It’s mum’s ribbon what keeps me safe, I tell ya. If Sigmar himself told me to take it off, I’d tell the old boy to stuff himself.”
– Corporal Alfons Hirsch
Talisman Making is a crafting production skill that allows you to transform magical objects found in the world into useful trinkets and charms. Talisman Making trainers can be found everywhere in the world, and with a little practice an amateur curio collector can transform himself into a powerful hedge wizard.
Curious objects, gold dust, and primal magical essences, once placed into a relic box, can yield spectacular results with only a few chanted words. Such products include trinkets to hang from your sword that make it sharper, or charms to place in your staff that open your mind to the Winds of Magic.

– Father Josef, Priest of Schwarzmarkt
Is a Sorceress making your life difficult? Place a charm in your armor that will make her blood run cold when her spell bounces harmlessly from your chest. Laugh dismissively when that pesky Knight of the Blazing Sun swings his sword at you, then cleave his skull in two with the strength of twenty men. Any advantage can be the deciding factor in wartime.
Talismans are things of incalculable value in the Age of Reckoning. Their ability to enhance otherwise mundane equipment can go a long way towards making a deadly warrior even stronger. Test out a variety of Talismans and watch your power grow.

“Why for should I, Worglob?”
“‘Cuz I’s bigger’n you, Iggrul, ‘n if ya don’t I’m gonna stomp yer guts out! Dat’s why!”
“Oi, dat’s as good a reason as I’s heard all week! Here ya go!”
– Worglob gets his due from Iggrul somewhere in Barak Varr
Salvaging is a gathering skill that allows players to break down equipment into its basic elements. As they crusade for their causes, great warriors and life-giving healers are always finding powerful artifacts and magical items. Such items, once discovered, render their dented shields, bloodstained swords, and cracked staves obsolete.
Why throw out or sell old equipment when you can siphon out its base magical properties and use them to make your new gear that much more effective? Want a little more oomph in your swing? The power within the sword you used in Saphery can always be transferred to a new weapon that you can employ in Caledor. After all, waste not, want not!
– Karsten Vogt, Quartermaster

Salvaging the magical properties of equipment can be a difficult and risky business. The energy within magical items is elusive, and can often escape even the best salvager’s efforts. Even when successfully collected, some small amount of power will always drain away into the Aether. Oftentimes a salvager must focus on only one property within an item. Some salvagers are lucky and find that they can maintain the potency of a property with no loss of effectiveness.

– Dussel, Bone-Picker
Scavenging is a gathering skill that allows players to obtain Talisman Making ingredients from the bodies of the dead. If you though that your enemy’s Superstition or misguided faith was only there to warm the cold nights in High Pass with laughter and jeering, you were wrong!
Scavengers are encouraged to rifle through the pockets of their victims in search of treasured keepsakes. When following this calling, you should feel free to callously loot the dead bodies of your foes. Claim their sacrosanct symbols and valuables for your own indulgent purposes!
– Morvass Dreadsong, Blackguard

Wasn’t there a soldier in Reikland that wore a locket given to him by his long lost love? Or a greenskin in Barak Varr that wore a scorpion sting for luck? Take these things because you can! Take them because you enjoy it! Take them because their original owners won’t be needing them ever again! This is war!
The Age of Reckoning is filled with many humanoid creatures, but not all of them carry religious or superstitious symbols. Don’t be disappointed if you don’t find an interesting curio — instead, take their extra gold!
For those looking for the best guide to powerlevel your tradeskills I recommend checking out this guide.
Possibly related posts:
- Weekend Warfront - Battle at the Gate
- Leveling Guides
- Interview with James Casey
- Keg’s End 12/14/2011 - 1/4/2012
- Upcoming Free Server Transfers




