Warhammer Online News

hotfixes

Hot Fixes - 5/29/2009

by Jason on May.29, 2009, under hotfixes

Content
Quests

Time to Waaagh!: Players will now be given clear directions where to use the War Bellow in order to summon Wazgit.

Public Quests

The Enemy Within: Peasants will now more consistently be able to escape, which will resolve an issue that could in some cases stop the Public Quest from progressing properly.
The Ebon Keep: Fixed an issue [...]

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Hot Fix Notes - 05/14/09

by Jason on May.14, 2009, under hotfixes

Quartermaster Pricing Update
We are pleased to announce that, following careful study of game metrics and valuable feedback from our players, we have completed a sweeping revision to the pricing of items available from RvR Quartermaster merchants.  We think you’ll be pleased with the results, as we’ve reduced the costs of many items by as much [...]

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Hot Fixes - 4/30/2009

by Jason on May.01, 2009, under hotfixes

Capital Cities

The Altdorf palace foyer gates will no longer teleport players under terrain.

Combat and Careers
General

High Elf/Goblin Light Mounts, Imperial Griffons and Enslaved Manticores will now correctly grant the Heel ability to allow pets to be instantly resummoned.

Warrior Priest

Intimidating Repent:  This Tactic will no longer allow Repent to stack with Guard and reduce incoming damage down [...]

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Hot Fixes - 4/24/2009

by Jason on Apr.25, 2009, under hotfixes

General Changes & Bug Fixes

Fixed an issue that could in some cases prevent players from interacting with the supply crates associated with the Beyond the Sands Live Event.
Fixed an issue where players who had completed all 12 Live Event tasks for Beyond the Sands were only receiving credit for completing 10 tasks. Please speak to [...]

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Hot Fixes 4/23/2009

by Jason on Apr.24, 2009, under hotfixes

General Changes & Bug Fixes

Fixed an issue that was causing the Beyond the Sands Live Event not to be active in Avelorn on the Dark Crag server.

Capital Cities

Fixed an issue that would sometimes cause the guild tavern doors to appear to be open.

Combat and Careers
General

There will now only be a single confirmation box when multiple [...]

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Hot Fixes - 4/23/2009

by Jason on Apr.23, 2009, under hotfixes

Looking for the latest hot fixes? Guess what, we have them again! Read on for a list of today’s changes.
General Changes & Bug Fixes

Nehekharan Treasure chests revealed by the Aviator Goggles will now drop their intended loot upon death.
Depot Crates for the Live Event located in Ekrund, Marshes of Madness, The Badlands, and Thunder Mountain [...]

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Hot Fixes - 4/17/2009

by Jason on Apr.18, 2009, under hotfixes

Capital Cities

Fixed an issue that was preventing players’ crowd control abilities from properly affecting Emperor Karl Franz. Additionally, Karl Franz will use his “Comet” ability in a more consistent manner.
Minor adjustments have been made to the Tchar’zanek king encounter. Fixed an issue that was preventing Tchar’zanek from moving at the appropriate speed for a boss. [...]

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Hot Fixes - 4/2/2009

by Jason on Apr.02, 2009, under hotfixes

General Changes & Bug Fixes

Fixed some terrain-related issues that could allow players to reach areas they were not intended to.

Capital Cities

Slayer player statues will now display properly in the Altdorf War Quarters.
Adjusted the difficulty of some Contested City Public Quests to bring them more in line with their intended design.

Combat and Careers
General

Bulwark: A door may [...]

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Hot Fixes - 3/21/2009

by Jason on Mar.21, 2009, under hotfixes

Here are the hot fixes implemented during the 3/21/2009 downtime:
General Changes & Bug Fixes

The following crafting potions have been re-enabled:

Curator Tonic
Green Thumb Tonic
Reclaimer Tonic

Capital Cities

Altdorf: Fixed an issue that was causing some female NPCs to appear unclothed and without hair.

Combat and Careers
Archmage

Cleansing Light: Fixed an issue that was preventing this ability from working properly.

Choppa

Lotsa Choppin’: [...]

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Hot Fixes - 3/11/2009

by Jason on Mar.12, 2009, under hotfixes

User Interface

Since we launched we have made a number of improvements to both UI responsiveness and casting lag.  During our continued investigations into this issue, we found that we could improve both mouse targeting and UI-clicking, especially in situations that stress the game client, such as large open RvR battles. By making changes to the [...]

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