BioWare Mythic Comes to GamesCom: Cologne!
Aug.16, 2010, posted in news
BioWare Mythic is bringing the good fight to GamesCom Cologne. We invite our Dark Age of Camelot and Warhammer Online: Age of Reckoning communities to join us for a GamesCom Fan Gathering at the Hard Rock Café in Cologne, Germany on August 21st, 2010 at 6:30 PM Local Time! Come out and get your free shirt, free in game items, and a limited in game item for WAR players! We’ll be providing appetizers, soft drinks and conversation, so bring yourself and your passion for games as we celebrate our communities.
The Hard Rock Café: Cologne is located at Gürzenichstr. 8, 50667 Köln.
Come join Carrie Gouskos, Stuart Zissu and Andy Belford and raise a toast to DAoC and WAR.
We’ll see you in Cologne!
Update: 1.3.6 Friendly Collision
Aug.13, 2010, posted in news
After much internal discussion and review of feedback from the community, we have come to a decision regarding the proposed disabling of Friendly Collision in Game Update 1.3.6.
In
game update 1.3.6, Friendly Collision will remain enabled. We feel that
in order to successfully implement as significant a change as this it
is our responsibility to devote more time to testing all of the
potential repercussions and consequences that come with the removal of
this feature. We aren’t taking the option off the table; we still
believe that the rewards of a significant performance increase are a
worthwhile cause, and will we continue to explore other avenues of
making the game even more accessible for more players; however we
believe, at this point in time, this is the responsible decision to
make, in respect to our community.
As a development team it is our responsibility to continuously explore avenues for improving the game experience for all players, both new and old. For many players, the friendly collision feature offers an additional layer of strategy and depth to WAR. For others, the feature can be frustrating and a barrier to enjoyment. However, what it comes down to is will this change to something that has defined WAR’s gameplay since the launch of the game have more Risk than Reward.
Thank you, the community, for continuing to help us shape the future of WAR. Your feedback and participation is important to us as a development team and continues to inspire us every day.
Dev Diary - Item Appearance System
Aug.13, 2010, posted in news
Today, I’ll be discussing the specifics of the armor appearance changes as discussed in the last producer’s letter. After much deliberation about how to give players new appearances without imposing them on all players, we’re introducing a system that gives everyone the freedom to choose how they wish to look without compromising their character’s power.
Producer’s Letter - July 2010
Jul.30, 2010, posted in news


Happy July Everyone!
Even though it’s the lazy days of summer, things are quite busy around
the studio. The coming months promise to be very exciting and to kick
things off Stuart Zissu (Producer, Dark Age of Camelot), Andy Belford,
and myself will be making our way across the pond to GamesCom: Cologne.
While in Germany we’ll be talking about the future of WAR and DAoC so be
sure to stay tuned for coverage from the event, which takes place
between August 18th and August 22nd. While in Cologne, we’ll be looking
to get together and meet up with the players, so watch for updates on
the Forums, the Herald and Twitter (http://twitter.com/WARHerald) for
where to hang out with us on the road!
PTS Stability Test and Dev QA Tonight!
Jul.30, 2010, posted in news
Come one, come all to the Warpstone Public Test Server for tonight’s Stability Test at 8:00 PM EDT/02:00 CET!
Join the BioWare Mythic Development team as we put Game Update 1.3.6 through our regularly scheduled Stability Test by throwing mass amount of players (and Stability Bots!) at some ORvR Keeps…but this time with a twist!
Two WAR Developers are being held by the forces of Order and Destruction in opposite keeps in one RvR Lake…it’s your mission to rescue the Developer and escort them safely back to your Keep before your enemy can do the same!
Be sure to join us for all the fun during the test!
Also, join the BioWare Mythic Development team on the official BioWare Mythic Ventrilo server for a Dev Q&A Session starting at 4:00 PM EDT/22:00 CET. We’ll be there answering your questions, so be sure to log in promptly, as space is very limited.
ventrilo1.eamythic.com
port 3960
password for tonight (will not be valid until 5 minutes before the Q&A): PTS
We’ll see you on the PTS!
Welcome to The BioWare Social Network!
Jul.27, 2010, posted in news
WAAAGH!
And welcome WAR players to the BioWare Social Network – The new home of the Official Warhammer Online: Age of Reckoning Forums! As you’re likely aware Mythic is now BioWare Mythic, and a part of the BioWare family.
The BioWare Social Network allows us to bring two passionate communities together and enhance your experience across our games.
As you will find in the podcast we’ve put together above becoming a part of the BioWare Social Network is easy and only requires two things:
- A BioWare Social Network account
- And an active WAR subscription or endless trial account
Here’s how you do it, go to the Forums Landing Page or visit forums.warhammeronline.com and follow the instructions below:
WAR Forums - The Lords of Change Are At Work
Jul.27, 2010, posted in news
Greetings!
As previously announced last week WAR is joining the BioWare Social Network. Within the next 24 hours we will transition the Official WAR Forums from their current location to their new home.
Once all services are online and the new forums are available to players we will post instructions here on the Herald, but don’t worry - you won’t need to be a rocket scientist!
Stay tuned,
- The BioWare Mythic Community Team




