Warhammer Online News

Tag: bugfixes

Hot Fixes - 3/05/2009

by Jason on Mar.06, 2009, under hotfixes

There is no rest for the wicked…or the development team! Here’s today’s round of Hot Fixes!
General Changes & Bug Fixes

Fixed an issue with keep/fortress doors that could in some cases result in a crash.
Fixed a few minor text-related issues with Auction messaging and searches
The mail message display limit has been increased.
We have corrected an issue [...]

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Hot Fixes - 3/4/09

by Jason on Mar.05, 2009, under hotfixes

Here are the latest Warhammer hot fixes. Categories include combat & careers, guild cost adjustments, RvR, item changes and more.
General Changes & Bug Fixes

Players will now only be able to have one pet of any type active at a time.

Capital Cities

Players will no longer be placed under the terrain when leaving the main door in [...]

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Hot Fixes - 1/26/2009

by Jason on Jan.27, 2009, under hotfixes

Here’s the latest round of Warhammer hot fixes:
Combat and Careers
Shaman

Do Sumfin Useful: Resolved a bug that allowed this ability to heal keep doors.

Items

Qhaysh off-hand items that were missing effects have been corrected.
Qhaysh Chraceaxe: This weapon was not displaying an attack speed value. This has been corrected
Armor reactive abilities such as Blades, Burst, Singe, and Pain [...]

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Hot Fixes - 1/16/2009

by Jason on Jan.18, 2009, under hotfixes

Here are the latest hot fixes:
General Changes & Bug Fixes

Reaching renown rank 80 or otherwise increasing mastery paths beyond 40 will no longer cause pets to summon at rank 1.

Content

Fixed an issue that could allow harpies to repeatedly stun players.
Forsaken Infantry once again plague Black Crag. These monsters had been temporarily deactivated to address a [...]

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Patch 1.1.0d Notes

by Jason on Dec.19, 2008, under patch notes

1.1a, then b, c and now d! The latter only brings a couple of changes to RvR, one related to the Battle Standards and the other a bug fix:

Guild Standards will now affect up to a maximum of 36 players at a time. Previously this number was not capped, causing deployed Guild Standards to potentially [...]

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Hot Fixes - 12/12/2008

by Jason on Dec.13, 2008, under hotfixes

The following are the latest Warhammer hot fixes. Categories include several bugfixes, changes to content and items, as well as items, quests, public quests and RvR. Read on for the full list:
General Changes & Bug Fixes

Players on Open Realm Versus Realm Servers will no longer erroneously receive a bolster buff when entering the Open RvR [...]

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Patch 1.1a Update

by Jason on Dec.12, 2008, under patch notes

In addition to the patch 1.1a highlights posted yesterday, here are the latest updates:
General Changes & Bug Fixes

Fixed an issue that was causing monsters’ death animations to play several seconds after the actual event of the monster’s death. Monster death animations will now play more in sync with their actual deaths.
The change in travel costs [...]

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zMail AddOn and Overflow Inventory

by Jason on Dec.12, 2008, under news

There’s a couple of issues since patch 1.1a went live, one concerning a popular interface addon zMailMod, and the other about the new overflow system which makes sure your items won’t disappear. More info on both below:
zMailMod
Concerning zMail, you must disable this addon at this time as it will cause the mail system not to [...]

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Hot Fixes - 12/8/2008

by Jason on Dec.09, 2008, under hotfixes

If you haven’t read the 1.1 notes yet now’s the chance! Devs were quite busy and there’s a lot of changes coming soon. For those of you who are more interested in the latest stuff, here’s the last batch of hot fixes:
Capital Cities

Contribution will once again be properly awarded for participation in the first stage [...]

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Patch 1.1 Notes

by Jason on Dec.04, 2008, under patch notes

So you read the highlights yesterday, now’s the time for the real thing. These are the full patch 1.1 changes and additions to make War a better game. If you want to test the patch before it goes live you can read the instructions on getting on the Public Test Server here.
Introducing Easy Public Quests:

Beginning [...]

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