Tag: interface
Patch 1.3 Notes & Highlights
by Jason on May.15, 2009, under patch notes
Patch 1.3 is now on the PTS, with a big list of changes, including:
combat and careers
gathering resources mechanic tweaks
unlocking Tomb Kings zones
Land of the Dead not yet available
new sigil system
improved action bar functionality
increased player inventory
Game update 1.3 Highlights:
The war moves into exotic lands! With the introduction of the amazing new Land of the Dead high-level [...]
Patch 1.2.1 - Notes & Highlights
by Jason on Apr.16, 2009, under patch notes

Patch 1.2.1 is coming tomorrow, so be sure to take a look at the changes coming with it. I already posted the patch 1.2.1 highlights awhile back, but now’s the time for the official thing!
Own a Keep? Want to keep it? Want to get more out of it? Then the new Keep Upgrade system is [...]
Game Update 1.2.1 Notes
by Jason on Apr.01, 2009, under patch notes
Patch 1.2.1 is now on PTS. For a full list of changes, keep reading!
Highlights:
Keep Upgrade System
Own a Keep? Want to keep it? Want to get more out of it? Then the new Keep Upgrade system is perfect for you! Guilds that own a Keep can now purchase upgrades to bolster their hold’s utility and defenses [...]
Patch 1.2.1 Highlights
by Jason on Mar.27, 2009, under patch notes
The time has come for another update, and next week we will be rolling V1.2.1 on to the Public Test Servers. As always, please come help us test this version; it contains a number of what we hope are key and necessary changes to the game. So, as usual, here are some highlights from the [...]
Hot Fixes - 3/21/2009
by Jason on Mar.21, 2009, under hotfixes
Here are the hot fixes implemented during the 3/21/2009 downtime:
General Changes & Bug Fixes
The following crafting potions have been re-enabled:
Curator Tonic
Green Thumb Tonic
Reclaimer Tonic
Capital Cities
Altdorf: Fixed an issue that was causing some female NPCs to appear unclothed and without hair.
Combat and Careers
Archmage
Cleansing Light: Fixed an issue that was preventing this ability from working properly.
Choppa
Lotsa Choppin’: [...]
Hot Fixes - 3/11/2009
by Jason on Mar.12, 2009, under hotfixes
User Interface
Since we launched we have made a number of improvements to both UI responsiveness and casting lag. During our continued investigations into this issue, we found that we could improve both mouse targeting and UI-clicking, especially in situations that stress the game client, such as large open RvR battles. By making changes to the [...]
State of The Game No. 2
by Jason on Mar.12, 2009, under news
The last State of the Game was posted October 17, nearly 6 months ago. Lots and lots of things happened in the meantime, and many more are coming in the days. You can read the full article on over at The Herald, or read on to see the highlights, or as Mark calls it “Eleven [...]
Patch 1.2 Sneak Peek
by Jason on Feb.07, 2009, under news
In case you’re wondering about the upcoming 1.2 patch for Warhammer Online, Mark over at The Herald posted a preview of the additions and changes.
Well, it’s Friday and time for another Sneak Peak at the next major patch. In this case it will be an early look at the Patch 1.2 patch cycle. While we [...]
Hot Fixes - 1/16/2009
by Jason on Jan.18, 2009, under hotfixes
Here are the latest hot fixes:
General Changes & Bug Fixes
Reaching renown rank 80 or otherwise increasing mastery paths beyond 40 will no longer cause pets to summon at rank 1.
Content
Fixed an issue that could allow harpies to repeatedly stun players.
Forsaken Infantry once again plague Black Crag. These monsters had been temporarily deactivated to address a [...]
zMail AddOn and Overflow Inventory
by Jason on Dec.12, 2008, under news

There’s a couple of issues since patch 1.1a went live, one concerning a popular interface addon zMailMod, and the other about the new overflow system which makes sure your items won’t disappear. More info on both below:
zMailMod
Concerning zMail, you must disable this addon at this time as it will cause the mail system not to [...]




