Tag: keeps
Hot Fixes - 5/29/2009
by Jason on May.29, 2009, under hotfixes
Content
Quests
Time to Waaagh!: Players will now be given clear directions where to use the War Bellow in order to summon Wazgit.
Public Quests
The Enemy Within: Peasants will now more consistently be able to escape, which will resolve an issue that could in some cases stop the Public Quest from progressing properly.
The Ebon Keep: Fixed an issue [...]
Hot Fix Notes - 05/14/09
by Jason on May.14, 2009, under hotfixes
Quartermaster Pricing Update
We are pleased to announce that, following careful study of game metrics and valuable feedback from our players, we have completed a sweeping revision to the pricing of items available from RvR Quartermaster merchants. We think you’ll be pleased with the results, as we’ve reduced the costs of many items by as much [...]
Patch 1.2.1 - Notes & Highlights
by Jason on Apr.16, 2009, under patch notes

Patch 1.2.1 is coming tomorrow, so be sure to take a look at the changes coming with it. I already posted the patch 1.2.1 highlights awhile back, but now’s the time for the official thing!
Own a Keep? Want to keep it? Want to get more out of it? Then the new Keep Upgrade system is [...]
Game Update 1.2.1 Notes
by Jason on Apr.01, 2009, under patch notes
Patch 1.2.1 is now on PTS. For a full list of changes, keep reading!
Highlights:
Keep Upgrade System
Own a Keep? Want to keep it? Want to get more out of it? Then the new Keep Upgrade system is perfect for you! Guilds that own a Keep can now purchase upgrades to bolster their hold’s utility and defenses [...]
Keep Upgrade System Preview
by Jason on Mar.28, 2009, under news

So, you’ve got a recently claimed Keep and want to make sure it’s well defended? The Keep Upgrade system is coming in 1.2.1 to make that a reality! Upgrades come in several varieties, ranging from utility upgrades, such as vault access, to upgrading your guards to champion level, and more!
Let’s start with the Upgrade UI, [...]
State of The Game No. 2
by Jason on Mar.12, 2009, under news
The last State of the Game was posted October 17, nearly 6 months ago. Lots and lots of things happened in the meantime, and many more are coming in the days. You can read the full article on over at The Herald, or read on to see the highlights, or as Mark calls it “Eleven [...]
Hot Fixes - 3/4/09
by Jason on Mar.05, 2009, under hotfixes
Here are the latest Warhammer hot fixes. Categories include combat & careers, guild cost adjustments, RvR, item changes and more.
General Changes & Bug Fixes
Players will now only be able to have one pet of any type active at a time.
Capital Cities
Players will no longer be placed under the terrain when leaving the main door in [...]
Tier 4 Campaign Changes - Fortresses
by Jason on Jan.08, 2009, under news
Latest change from the devs is related to Tier 4 fortress sieges, and should help improve the server stability and allow more players to participate and benefit in capital city sieges.
The epic battle between the forces of Order and Destruction rages on across the lands. Dark Elf against High Elf, Dwarfs pitted against their age [...]
RvR Contribution System - Upcoming Fix
by Jason on Dec.06, 2008, under news
TheGreenskin just pointed out the following vid from Paul Barnett explaining what we recently discovered — the contribution system is broken. I have to say I’m quite happy they acknowledged it’s bugged, and fortunately a fix is on the way.
Perhaps you already caught the following “fix” in the 1.1 patch notes:
Keep/Fortress Contribution: After lengthy evaluation [...]
RVR Performance Updates
by Jason on Nov.27, 2008, under news
For those of you experiencing crashes or frame rate issues in large battles this news will be good to hear:
The WAR community has expressed concern with overall performance and server stability in Tier 4, particularly during large-scale fortress sieges. We want you to know that we’re listening and dedicated to resolving this issue as quickly [...]




