Tag: rvr
Hot Fixes - 5/29/2009
by Jason on May.29, 2009, under hotfixes
Content
Quests
Time to Waaagh!: Players will now be given clear directions where to use the War Bellow in order to summon Wazgit.
Public Quests
The Enemy Within: Peasants will now more consistently be able to escape, which will resolve an issue that could in some cases stop the Public Quest from progressing properly.
The Ebon Keep: Fixed an issue [...]
Hot Fix Notes - 05/14/09
by Jason on May.14, 2009, under hotfixes
Quartermaster Pricing Update
We are pleased to announce that, following careful study of game metrics and valuable feedback from our players, we have completed a sweeping revision to the pricing of items available from RvR Quartermaster merchants. We think you’ll be pleased with the results, as we’ve reduced the costs of many items by as much [...]
Grab Bag No. 15
by Jason on May.01, 2009, under grab bag

Q. The iron spikes Mohawk for slayers—I want one bad. Is there going to be another way for us to get one?
A. We’ll be giving out the iron spikes Mohawk (Snorri’s Spikes) at all of the Games Day events we’ll be attending (Baltimore, Toronto, and Chicago). We’ll be handing out exclusive in-game items at all [...]
Hot Fixes - 4/30/2009
by Jason on May.01, 2009, under hotfixes
Capital Cities
The Altdorf palace foyer gates will no longer teleport players under terrain.
Combat and Careers
General
High Elf/Goblin Light Mounts, Imperial Griffons and Enslaved Manticores will now correctly grant the Heel ability to allow pets to be instantly resummoned.
Warrior Priest
Intimidating Repent:Â This Tactic will no longer allow Repent to stack with Guard and reduce incoming damage down [...]
Hot Fixes - 4/23/2009
by Jason on Apr.23, 2009, under hotfixes
Looking for the latest hot fixes? Guess what, we have them again! Read on for a list of today’s changes.
General Changes & Bug Fixes
Nehekharan Treasure chests revealed by the Aviator Goggles will now drop their intended loot upon death.
Depot Crates for the Live Event located in Ekrund, Marshes of Madness, The Badlands, and Thunder Mountain [...]
Hot Fixes - 4/17/2009
by Jason on Apr.18, 2009, under hotfixes
Capital Cities
Fixed an issue that was preventing players’ crowd control abilities from properly affecting Emperor Karl Franz. Additionally, Karl Franz will use his “Comet” ability in a more consistent manner.
Minor adjustments have been made to the Tchar’zanek king encounter. Fixed an issue that was preventing Tchar’zanek from moving at the appropriate speed for a boss. [...]
Patch 1.2.1 - Notes & Highlights
by Jason on Apr.16, 2009, under patch notes

Patch 1.2.1 is coming tomorrow, so be sure to take a look at the changes coming with it. I already posted the patch 1.2.1 highlights awhile back, but now’s the time for the official thing!
Own a Keep? Want to keep it? Want to get more out of it? Then the new Keep Upgrade system is [...]
Hot Fixes - 4/2/2009
by Jason on Apr.02, 2009, under hotfixes
General Changes & Bug Fixes
Fixed some terrain-related issues that could allow players to reach areas they were not intended to.
Capital Cities
Slayer player statues will now display properly in the Altdorf War Quarters.
Adjusted the difficulty of some Contested City Public Quests to bring them more in line with their intended design.
Combat and Careers
General
Bulwark: A door may [...]
Game Update 1.2.1 Notes
by Jason on Apr.01, 2009, under patch notes
Patch 1.2.1 is now on PTS. For a full list of changes, keep reading!
Highlights:
Keep Upgrade System
Own a Keep? Want to keep it? Want to get more out of it? Then the new Keep Upgrade system is perfect for you! Guilds that own a Keep can now purchase upgrades to bolster their hold’s utility and defenses [...]
Patch 1.2.1 Highlights
by Jason on Mar.27, 2009, under patch notes
The time has come for another update, and next week we will be rolling V1.2.1 on to the Public Test Servers. As always, please come help us test this version; it contains a number of what we hope are key and necessary changes to the game. So, as usual, here are some highlights from the [...]




